![]() Teshar, Ancestor's Apostle is another great recursion engine. (Also, with the Retriever in particular, you could have a 3 and 4 mana cost artifact instead of a 4 and 5 mana cost artifact). The specifics of the 4 and 5 mana cost cards in this example are not too important, what matters is that you have two artifacts each with different, higher mana costs than your Myr Retriever or Junk Diver. Then you sacrifice the Golem to get back your Myr Retriever before finally sacrificing the Retriever to return the Batterskull. In that case, you can sacrifice say a Batterskull to return a Lodestone Golem. The easier version of the combo loops involve having an additional higher mana cost card than your sacrifice outlet. You can generate more mana than is needed to cast a spell or pay for an ability. It doesn’t matter the cost of the spell or ability, as long as it requires a nonzero amount of mana. When doing this, both cards will hit the graveyard at the same time and be able to return each-other. Declare that you are going to cast the spell, to pay for that spell you sacrifice the Myr Retriever then the Ironworks to generate mana. The same is true for if you have a spell in hand you wish to cast. Then as part of paying for that cost, sacrifice the two artifacts in question to Krark-Clan Ironworks. For example, if you have a Pyrite Spellbomb in play you can declare that you are paying the cost for one of its activated abilities. The only way to make two cards see the graveyard at the same time is to hold priority as part of casting a spell or activating an ability. The end result is the ability to get back infinite artifacts that cost 2 or less (or 1 or less, in the case of Myr Retriever).Īside: There is a lot of nuance to “sacrifice them both at the same time” that I mentioned above. You also get an additional trigger to return a cheaper card from your graveyard to hand as well. If you do this correctly (more on this later), you get to return the higher cost artifact to play off the Myr Retriever trigger, and return the my retriever back from the Scrap Trawler trigger from the higher converted mana cost card. With a Scrap Trawler and Myr Retriever in play with another artifact that costs more than the Retriever (the best of which is Krark-Clan Ironworks, we’ll discuss this one more in a second), and a sacrifice outlet for artifacts, you can sacrifice both the retriever and the higher cost artifact at the same time. Myr Retriever is obviously the best of the bunch as it costs less mana, but they all get the job done. If you end up with a Scrap Trawler, be on high alert for one of these friendly robots. These three cards are Scrap Trawler ‘s best friends. Sacrifice the Mage before the spell gets put onto the stack so you can target it with the new copy of Reclamation. When Dualcaster Mage enters, there is still the original copy of Reclamation of the stack for it to copy. Flashback reclamation targeting something, the copy targeting Dualcaster Mage. While not entirely one of the “sunrise” cards, Sevinne's Reclamation can actually initiate this combo loop entirely from the graveyard. You repeat this loop until the opponent dies. ![]() Second Sunrise resolves, returning Dualcaster Mage back to play which creates another copy of Second Sunrise. You then sacrifice the Dualcaster to the Bombardment and deal 1 damage to your opponent. You cast Second Sunrise (or any of the other variants), then flash in the Dualcaster, targeting Second Sunrise. To go truly infinite with any of these cards, the easiest enabler is Dualcaster Mage and a sacrifice outlet (the easiest to think about is Goblin Bombardment ). You can either pass the turn and win from the damage off of Exploration, or gain infinite mana, life and enter the battlefield triggers by alternatively sacrificing Conjurer's Bauble to bring back the Sunrise and recast it, which in turn gets back the Bauble. You now have 10 lands in play and likely exiled the rest of your library from Valakut Exploration. You then sacrifice all of those lands plus the bauble (and any other Chromatic Star effects you have found) and cast Second Sunrise. If you started with 6 lands in play (two of them are fetchlands), you would have 8 lands in play now. Eventually you hit Second Sunrise from the exiled cards. Each triggers off Valakut Exploration to dig you a card deeper into your deck. This brings back your two fetchlands, the bauble plus however many other lands you originally hand in play as well. You sacrifice two fetchlands, then sacrifice all of your lands to Zuran Orb before casting Faith's Reward. Perhaps you have Zuran Orb with Valakut Exploration and Conjurer's Bauble in play. ![]()
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